# diggingInvaders

Tags: fort | gameplay | military | units

Command: `diggingInvaders`

Invaders dig and destroy to get to your dwarves.

## Usage

`enable diggingInvaders`

  Enable the plugin.

`diggingInvaders add <race>`

  Register the specified race as a digging invader.

`diggingInvaders remove <race>`

  Unregisters the specified race as a digging invader.

`diggingInvaders now`

  Makes invaders try to dig now (if the plugin is enabled).

`diggingInvaders clear`

  Clears the registry of digging invader races.

`diggingInvaders edgesPerTick <n>`

  Makes the pathfinding algorithm work on at most n edges per tick. Set to 0 or lower to make it unlimited.

`diggingInvaders setCost <race> <action> <n>`

  Set the pathing cost per tile for a particular action. This determines what invaders consider to be the shortest path to their target.

`diggingInvaders setDelay <race> <action> <n>`

  Set the time cost (in ticks) for performing a particular action. This determines how long it takes for invaders to get to their target.

Note that the race is case-sensitive. You can get a list of races for your world with this command:

    devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000

but in general, the race is what you’d expect, just capitalized (e.g. `GOBLIN` or `ELF`).

Actions:

`walk`

  Default cost: 1, default delay: 0. This is the base cost for the pathing algorithm.

`destroyBuilding`

  Default cost: 2, default delay: 1,000,

`dig`

  Default cost: 10,000, default delay: 1,000. This is for digging soil or natural stone.

`destroyRoughConstruction`

  Default cost: 1,000, default delay: 1,000. This is for destroying constructions made from boulders.

`destroySmoothConstruction`

  Default cost: 100, default delay: 100. This is for destroying constructions made from blocks or bars.

## Example

`diggingInvaders add GOBLIN`

  Registers members of the GOBLIN race as a digging invader.