# rendermax

Tags: adventure | fort | gameplay | graphics

Command: `rendermax`

Modify the map lighting.

This plugin provides a collection of OpenGL lighting filters that affect how the map is drawn to the screen.

## Usage

`rendermax light`

  Light the map tiles realistically. Outside tiles are light during the day and dark at night. Inside tiles are always dark unless a nearby unit is lighting it up, as if they were carrying torches.

`rendermax light sun <hour>|cycle`

  Set the outside lighting to correspond with the specified day hour (1-24), or specify `cycle` to have the lighting follow the sun (which is the default).

`rendermax light reload`

  Reload the lighting settings file.

`rendermax trippy`

  Randomize the color of each tile. Used for fun, or testing.

`rendermax disable`

  Disable any `rendermax` lighting filters that are currently active.

An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants, materials that color the light etc.

For better visibility, try changing the black color in palette to non totally black. See Bay12 forums thread 128487 for more info.