# gui/liquids

Tags: fort | armok | map

Command: `gui/liquids`

Interactively paint liquids or obsidian onto the map.

Keybinding: Alt L in `dwarfmode/LookAround`

This tool is a gui front-end to liquids and works similarly, allowing you to add or remove water/magma, and create obsidian walls & floors.

Warning

There is no undo support. Be sure the settings are what you want before hitting Enter!

The `b` key changes how the affected area is selected. The default Rectangle mode works by selecting two corners like any ordinary designation. The `p` key cycles through modes for adding water, magma, obsidian walls/floors, or modifying liquid tile properties.

When painting liquids, you can select the desired level with `+``-`, and you can choose among setting it exactly, only increasing, or only decreasing with `s`.

In addition, `f` allows disabling or enabling the flowing water computations for an area, and `r` operates on the “permanent flow” property that makes rivers power water wheels even when full and technically not flowing.

After setting up the desired operations using the described keys, use `Enter` to apply them.

## Usage

    gui/liquids

## Screenshot