# caravan

Tags: fort | armok | bugfix

Command: `caravan`

Adjust properties of caravans on the map.

This tool can help with caravans that are leaving too quickly, refuse to unload, or are just plain unhappy that you are such a poor negotiator.

## Usage

    caravan <command>

Also see force for creating caravans.

## Examples

`caravan extend`

  Force a caravan that is leaving to return to the depot and extend their stay another 7 days.

`caravan unload`

  Fix a caravan that got spooked by wildlife and refuses to fully unload.

## Commands

Commands listed with the argument `[<ids>]` can take multiple (space-separated) caravan IDs (see `caravan list`). If no IDs are specified, then the commands apply to all caravans on the map.

`list`

  List IDs and information about all caravans on the map.

`extend [<days> [<ids>]]`

  Extend the time that caravans stay at the depot by the specified number of days (defaults to 7). Also causes caravans to return to the depot if applicable.

`happy [<ids>]`

  Make caravans willing to trade again (after seizing goods, annoying merchants, etc.). Also causes caravans to return to the depot if applicable.

`leave [<ids>]`

  Makes caravans pack up and leave immediately.

`unload`

  Fix endless unloading at the depot. Run this if merchant pack animals were startled and now refuse to come to the trade depot.