# enable

Tags: dfhack

Command: `enable`

Activate a DFHack tool that has some persistent effect.

Many plugins and scripts can be in a distinct enabled or disabled state. Some of them activate and deactivate automatically depending on the contents of the world raws. Others store their state in world data. However a number of them have to be enabled globally, and the init file is the right place to do it.

Most such plugins or scripts support the built-in `enable` and disable commands. Calling them at any time without arguments prints a list of enabled and disabled plugins, and shows whether that can be changed through the same commands. Passing plugin names to these commands will enable or disable the specified plugins.

## Usage

    enable
    enable <plugin> [<plugin> ...]

## Examples

`enable manipulator`

  Enable the `manipulator` plugin.

`enable manipulator search`

  Enable multiple plugins at once.