# combat-harden

Tags: fort | armok | military | units

Command: `combat-harden`

Set the combat-hardened value on a unit.

This tool can make a unit care more/less about seeing corpses.

## Usage

    combat-harden [<unit>] [<hardness>]

## Examples

`combat-harden`

  Make the currently selected unit fully combat hardened

`combat-harden --citizens --tier 2`

  Make all fort citizens moderately combat hardened.

## Unit options

`--all`

  All active units will be affected.

`--citizens`

  All (sane) citizens of your fort will be affected. Will do nothing in adventure mode.

`--unit <id>`

  The given unit will be affected.

If no option is given or the indicated unit can’t be found, the script will use the currently selected unit.

## Hardness options

`--value <num>`

  A percent value (0 to 100, inclusive) to set combat hardened to.

`--tier <num>`

  Choose a tier of hardenedness to set it to. - 1 = No hardenedness. - 2 = “is getting used to tragedy” - 3 = “is a hardened individual” - 4 = “doesn’t really care about anything anymore” (max)

If no option is given, the script defaults to using a value of 100.