# full-heal

Tags: fort | armok | units

Command: `full-heal`

Fully heal the selected unit.

This script attempts to heal the selected unit from anything, optionally including death.

## Usage

`full-heal`

  Completely heal the currently selected unit.

`full-heal --unit <unitId>`

  Completely heal the unit with the given ID.

`full-heal -r [--keep_corpse]`

  Heal the unit, raising from the dead if needed. If `--keep_corpse` is specified, don’t remove their corpse. The unit can be targeted by selecting its corpse in the UI.

`full-heal --all [-r] [--keep_corpse]`

  Heal all units on the map, optionally resurrecting them if dead.

`full-heal --all_citizens [-r] [--keep_corpse]`

  Heal all fortress citizens on the map. Does not include pets.

`full-heal --all_civ [-r] [--keep_corpse]`

  Heal all units belonging to your parent civilization, including pets and visitors.

## Examples

`full-heal`

  Fully heal the selected unit.

`full-heal -r --keep_corpse --unit 23273`

  Fully heal unit 23273. If this unit was dead, it will be resurrected without removing the corpse - creepy!