full-heal
=========

Tags: fort | armok | units

Command: "full-heal"

  Fully heal the selected unit.

This script attempts to heal the selected unit from anything, optionally including death.


Usage
-----

"full-heal"
   Completely heal the currently selected unit.

"full-heal --unit <unitId>"
   Completely heal the unit with the given ID.

"full-heal -r [--keep_corpse]"
   Heal the unit, raising from the dead if needed. If "--keep_corpse" is specified, don't remove their corpse. The unit can be targeted by selecting its corpse in the UI.

"full-heal --all [-r] [--keep_corpse]"
   Heal all units on the map, optionally resurrecting them if dead.

"full-heal --all_citizens [-r] [--keep_corpse]"
   Heal all fortress citizens on the map. Does not include pets.

"full-heal --all_civ [-r] [--keep_corpse]"
   Heal all units belonging to your parent civilization, including pets and visitors.


Examples
--------

"full-heal"
   Fully heal the selected unit.

"full-heal -r --keep_corpse --unit 23273"
   Fully heal unit 23273. If this unit was dead, it will be resurrected without removing the corpse - creepy!
