# deep-embark

Tags: embark | fort | gameplay

Command: `deep-embark`

Start a fort deep underground.

Moves the starting units and equipment to a specified underground region upon embarking so you can start your fort from there.

Run this script while setting up an embark, any time before the embark welcome message appears.

## Usage

`deep-embark --depth <layer> [<options>]`

  Start monitoring the game for the welcome message. Once the embark welcome message appears, your units and equipment will automatically be moved to the specified layer.

`deep-embark --clear`

  Stop monitoring the game for the welcome message, effectively restoring normal embarks on the surface.

## Example

`deep-embark --depth CAVERN_2`

  Embark in the second cavern layer

`deep-embark --depth UNDERWORLD --blockDemons`

  Embark in the underworld and disable the usual welcoming party.

## Options

`--depth <layer>`

  Embark at the specified layer. Valid layers are: `CAVERN_1`, `CAVERN_2`, `CAVERN_3`, and `UNDERWORLD`.

`--blockDemons`

  Prevent the demon surge that is normally generated when you breach an underworld spire. Use this with `--depth UNDERWORLD` to survive past the first few minutes. Note that “wildlife” demon spawning will be unaffected.

`--atReclaim`

  Enable deep embarks when reclaiming sites.

`--clear`

  Re-enable normal surface embarks.

## Deep embarks for mods

If you are creating a mod and you want to enable deep embarks by default, create a file called “onLoad.init” in the DF raw folder (if one does not exist already) and enter the `deep-embark` command within it.